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zed main telemetry.rs metal_renderer.rs settings.json -/.config/zed crates/gpui/src/platform/mac/metal_renderer.rs impl MetalRenderer pub fn draw 367 368 369 370 371 3 log:: info! ( "increased instance buffer size to {}", instance_buffer_pool.buffer_size ); Thorsten Ball, 3 months ago 372 373 374 } 375 376 fn draw_primitives( 377 &mut self, 378 scene: &Scene, 379 instance_buffer: &mut InstanceBuffer, 380 drawable: &metal:: MetalDrawableRef, 381 viewport_size: Size<DevicePixels>, 382 ) → Result<metal:: CommandBuffer> { 383 let command_queue self.command_queue.clone(); 384 let command_buffer command_queue.new_command_buffer(); 385 let mut instance_offset = 0; 386 387 let Some (path_tiles) = self.rasterize_paths( 388 scene.paths(), 389 instance_buffer, 390 &mut instance_offset, 391 command_buffer, 392 ) else { 393 return Err(anyhow! ("failed to rasterize {} paths", scene.paths().len())); 394 }; 395 396 let render_pass_descriptor metal:: RenderPass Descriptor:: new(); 397 let color_attachment render_pass_descriptor 398 .color_attachments() 399 .object_at(0) 400 .unwrap(); 401 402 color_attachment.set_texture (Some (drawable.texture())); 403 color attachment set load action(metal:: MTL LoadAction:: Clear) New Context QIS New Context Claude 3.5 Sonnet 2.4k/200k You In Default Explain what the 'draw_primitives' function is doing: Send 371:18 Rust
Explanation
The image shows code written in Rust within the Zed editor. The code is part of the `metal_renderer.rs` file and includes a function called `draw_primitives`. The code involves drawing primitives using Metal, Apple's graphics framework. The user is prompting a language model about what the draw_primitives function is doing.