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Extracted Text
371 372 373 374 } 375 nain telemetry.rs metal_renderer.rs settings.json -/.config/zed crates/gpui/src/platform/mac/metal_renderer.rs impl MetalRenderer in draw_primitives New Context Claude 3.5 Sonnet 3.3k/200k QIS New Context You In Default Explain what the 'draw_primitives function is doing: >zed/crates/gpui/src/platform/mac/metal_renderer.rs, Lines 376 to 501 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 fn draw_primitives( &mut self, scene: &Scene, instance_buffer: &mut InstanceBuffer, drawable: &metal:: MetalDrawableRef, viewport_size: Size<DevicePixels>, )→ Result<metal:: CommandBuffer> { let command_queue self.command_queue.clone(); let-command_buffer = command_queue.new_command_buffer(); let-mut-instance_offset=0; let Some (path_tiles) self.rasterize_paths( scene.paths(), instance_buffer, &mut instance_offset, command_buffer, ) else { 393 return Err(anyhow! ("failed to rasterize {} paths", scene.paths().len())); 394 }; 395 396 let render_pass_descriptor metal:: RenderPassDescriptor:: new(); 397 let color_attachment render_pass_descriptor 398 .color_attachments() 399 .object_at(0) 400 ...unwrap(); 401 402 color_attachment.set_texture (Some (drawable.texture())); 403 color_attachment.set_load_action (metal:: MTLLoadAction:: Clear); 404 color_attachment.set_store_action (metal:: MTLStoreAction:: Store); 405 let alpha if self.layer.is_opaque() { 1. } else {0.}; 406 color_attachment.set_clear_color(metal:: MTLClearColor:: new (0., 0., 0., alpha)); Send 501:6 (126 lines, 4692 characters) Rust
Explanation
The image is a screenshot of a code editor, likely Zed, showing a Rust file named `metal_renderer.rs`. The code defines a function called `draw_primitives`, which appears to be related to rendering graphics using Metal. There is also a section on the right of the editor with an AI assistant named Claude 3.5 Sonnet that is generating an explanation of what the `draw_primitives` function is doing.