Your extension should `match` on the command name (without the leading `/`) and then execute behavior accordingly:
```rs
impl zed::Extension for MyExtension {
fn run_slash_command(
&self,
command: SlashCommand,
args: Vec<String>,
_worktree: Option<&Worktree>,
) -> Result<SlashCommandOutput, String> {
match command.name.as_str() {
"echo" => {
if args.is_empty() {
return Err("nothing to echo".to_string());
}
let text = args.join(" ");
Ok(SlashCommandOutput {
sections: vec![SlashCommandOutputSection {
range: (0..text.len()).into(),
label: "Echo".to_string(),
}],
text,
})
}
"pick-one" => {
let Some(selection) = args.first() else {
return Err("no option selected".to_string());
};
match selection.as_str() {
"option-1" | "option-2" | "option-3" => {}
invalid_option => {
return Err(format!("{invalid_option} is not a valid option"));
}
}
let text = format!("You chose {selection}.");
Ok(SlashCommandOutput {
sections: vec![SlashCommandOutputSection {
range: (0..text.len()).into(),
label: format!("Pick One: {selection}"),
}],
text,
})
}
command => Err(format!("unknown slash command: \"{command}\"")),
}
}
}
```
## Auto-completing slash command arguments
For slash commands that have arguments, you may also choose to implement `complete_slash_command_argument` to provide completions for your slash commands.
This method accepts the slash command that will be run and the list of arguments passed to it. It returns a list of `SlashCommandArgumentCompletion`s that will be shown in the completion menu.
A `SlashCommandArgumentCompletion` consists of the following properties:
- `label`: The label that will be shown in the completion menu.
- `new_text`: The text that will be inserted when the completion is accepted.
- `run_command`: Whether the slash command will be run when the completion is accepted.
Once again, your extension should `match` on the command name (without the leading `/`) and return the desired argument completions:
```rs
impl zed::Extension for MyExtension {
fn complete_slash_command_argument(
&self,
command: SlashCommand,
_args: Vec<String>,
) -> Result<Vec<SlashCommandArgumentCompletion>, String> {
match command.name.as_str() {
"echo" => Ok(vec![]),
"pick-one" => Ok(vec![
SlashCommandArgumentCompletion {
label: "Option One".to_string(),
new_text: "option-1".to_string(),
run_command: true,
},
SlashCommandArgumentCompletion {
label: "Option Two".to_string(),
new_text: "option-2".to_string(),
run_command: true,
},
SlashCommandArgumentCompletion {
label: "Option Three".to_string(),
new_text: "option-3".to_string(),
run_command: true,
},
]),
command => Err(format!("unknown slash command: \"{command}\"")),
}
}
}
```