by running `generate.sh`, which in turn will call into `mkrepo.rb`.
* `repoXmls` is an attribute set containing paths to repo XML files. If specified,
it takes priority over `repoJson`, and will trigger a local build writing out a
repo.json to the Nix store based on the given repository XMLs. Note that this uses
import-from-derivation.
```nix
{
repoXmls = {
packages = [ ./xml/repository2-1.xml ];
images = [
./xml/android-sys-img2-1.xml
./xml/android-tv-sys-img2-1.xml
./xml/android-wear-sys-img2-1.xml
./xml/android-wear-cn-sys-img2-1.xml
./xml/google_apis-sys-img2-1.xml
./xml/google_apis_playstore-sys-img2-1.xml
];
addons = [ ./xml/addon2-1.xml ];
};
}
```
When building the above expression with:
```bash
$ nix-build
```
The Android SDK gets deployed with all desired plugin versions.
We can also deploy subsets of the Android SDK. For example, to only the
`platform-tools` package, you can evaluate the following expression:
```nix
with import <nixpkgs> { };
let
androidComposition = androidenv.composeAndroidPackages {
# ...
};
in
androidComposition.platform-tools
```
## Using predefined Android package compositions {#using-predefined-android-package-compositions}
In addition to composing an Android package set manually, it is also possible
to use a predefined composition that contains a fairly complete set of Android packages:
The following Nix expression can be used to deploy the entire SDK:
```nix
with import <nixpkgs> { };
androidenv.androidPkgs.androidsdk
```
It is also possible to use one plugin only:
```nix
with import <nixpkgs> { };
androidenv.androidPkgs.platform-tools
```
## Spawning emulator instances {#spawning-emulator-instances}
For testing purposes, it can also be quite convenient to automatically generate
scripts that spawn emulator instances with all desired configuration settings.
An emulator spawn script can be configured by invoking the `emulateApp {}`
function:
```nix
with import <nixpkgs> { };
androidenv.emulateApp {
name = "emulate-MyAndroidApp";
platformVersion = "28";
abiVersion = "x86"; # armeabi-v7a, mips, x86_64
systemImageType = "google_apis_playstore";
}
```
Additional flags may be applied to the Android SDK's emulator through the runtime environment variable `$NIX_ANDROID_EMULATOR_FLAGS`.
It is also possible to specify an APK to deploy inside the emulator
and the package and activity names to launch it:
```nix
with import <nixpkgs> { };
androidenv.emulateApp {
name = "emulate-MyAndroidApp";
platformVersion = "24";
abiVersion = "armeabi-v7a"; # mips, x86, x86_64
systemImageType = "default";
app = ./MyApp.apk;
package = "MyApp";
activity = "MainActivity";
}
```
In addition to prebuilt APKs, you can also bind the APK parameter to a
`buildApp {}` function invocation shown in the previous example.
## Notes on environment variables in Android projects {#notes-on-environment-variables-in-android-projects}
* `ANDROID_HOME` should point to the Android SDK. In your Nix expressions, this should be
`${androidComposition.androidsdk}/libexec/android-sdk`. Note that `ANDROID_SDK_ROOT` is deprecated,
but if you rely on tools that need it, you can export it too.
* `ANDROID_NDK_ROOT` should point to the Android NDK, if you're doing NDK development.
In your Nix expressions, this should be `${ANDROID_HOME}/ndk-bundle`.
If you are running the Android Gradle plugin, you need to export GRADLE_OPTS to override aapt2
to point to the aapt2 binary in the Nix store as well, or use a FHS environment so the packaged
aapt2 can run. If you don't want to use a FHS environment, something like this should work:
```nix
let
buildToolsVersion = "30.0.3";
# Use buildToolsVersion when you define androidComposition
androidComposition = <...>;
in
pkgs.mkShell rec {
ANDROID_HOME = "${androidComposition.androidsdk}/libexec/android-sdk";
ANDROID_NDK_ROOT = "${ANDROID_HOME}/ndk-bundle";
# Use the same buildToolsVersion here