luaL_openlibs *luaL_openlibs()*
>c
void luaL_openlibs (lua_State *L);
<
Opens all standard Lua libraries into the given state. See also
|lua-openlibs| for details on how to open individual libraries.
luaL_optint *luaL_optint()*
>c
int luaL_optint (lua_State *L, int narg, int d);
<
If the function argument `narg` is a number, returns this number cast
to an `int`. If this argument is absent or is `nil`, returns `d`.
Otherwise, raises an error.
luaL_optinteger *luaL_optinteger()*
>c
lua_Integer luaL_optinteger (lua_State *L,
int narg,
lua_Integer d);
<
If the function argument `narg` is a number, returns this number cast
to a `lua_Integer` (see |lua_Integer|). If this argument is
absent or is `nil`, returns `d`. Otherwise, raises an error.
luaL_optlong *luaL_optlong()*
>c
long luaL_optlong (lua_State *L, int narg, long d);
<
If the function argument `narg` is a number, returns this number cast
to a `long`. If this argument is absent or is `nil`, returns `d`.
Otherwise, raises an error.
luaL_optlstring *luaL_optlstring()*
>c
const char *luaL_optlstring (lua_State *L,
int narg,
const char *d,
size_t *l);
<
If the function argument `narg` is a string, returns this string. If
this argument is absent or is `nil`, returns `d`. Otherwise, raises an
error.
If `l` is not `NULL`, fills the position `*l` with the results' length.
luaL_optnumber *luaL_optnumber()*
>c
lua_Number luaL_optnumber (lua_State *L, int narg, lua_Number d);
<
If the function argument `narg` is a number, returns this number. If
this argument is absent or is `nil`, returns `d`. Otherwise, raises an
error.
luaL_optstring *luaL_optstring()*
>c
const char *luaL_optstring (lua_State *L,
int narg,
const char *d);
<
If the function argument `narg` is a string, returns this string. If
this argument is absent or is `nil`, returns `d`. Otherwise, raises an
error.
luaL_prepbuffer *luaL_prepbuffer()*
>c
char *luaL_prepbuffer (luaL_Buffer *B);
<
Returns an address to a space of size `LUAL_BUFFERSIZE` where you can
copy a string to be added to buffer `B` (see |luaL_Buffer|).
After copying the string into this space you must call `luaL_addsize`
(see |luaL_addsize()|) with the size of the string to actually
add it to the buffer.
luaL_pushresult *luaL_pushresult()*
>c
void luaL_pushresult (luaL_Buffer *B);
<
Finishes the use of buffer `B` leaving the final string on the top of
the stack.
luaL_ref *luaL_ref()*
>c
int luaL_ref (lua_State *L, int t);
<
Creates and returns a `reference`, in the table at index `t`, for the
object at the top of the stack (and pops the object).
A reference is a unique integer key. As long as you do not manually
add integer keys into table `t`, `luaL_ref` ensures the uniqueness of
the key it returns. You can retrieve an object referred by reference
`r` by calling `lua_rawgeti(L, t, r)` (see |lua_rawgeti()|).
Function `luaL_unref` (see |luaL_unref()|) frees a reference and
its associated object.
If the object at the top