executed.
The second time the script is loaded "s:did_load" exists and the commands
after the "endif" are executed. This defines the (possible long)
BufNetRead() and BufNetWrite() functions.
If you drop this script in your plugin directory Vim will execute it on
startup. This is the sequence of events that happens:
1. The "BNRead" command is defined and the <F19> key is mapped when the script
is sourced at startup. A |FuncUndefined| autocommand is defined. The
":finish" command causes the script to terminate early.
2. The user types the BNRead command or presses the <F19> key. The
BufNetRead() or BufNetWrite() function will be called.
3. Vim can't find the function and triggers the |FuncUndefined| autocommand
event. Since the pattern "BufNet*" matches the invoked function, the
command "source fname" will be executed. "fname" will be equal to the name
of the script, no matter where it is located, because it comes from
expanding "<sfile>" (see |expand()|).
4. The script is sourced again, the "s:did_load" variable exists and the
functions are defined.
Notice that the functions that are loaded afterwards match the pattern in the
|FuncUndefined| autocommand. You must make sure that no other plugin defines
functions that match this pattern.
==============================================================================
*41.15* Writing library scripts *write-library-script*
Some functionality will be required in several places. When this becomes more
than a few lines you will want to put it in one script and use it from many
scripts. We will call that one script a library script.
Manually loading a library script is possible, so long as you avoid loading it
when it's already done. You can do this with the |exists()| function.
Example: >
if !exists('*MyLibFunction')
runtime library/mylibscript.vim
endif
call MyLibFunction(arg)
Here you need to know that MyLibFunction() is defined in a script
"library/mylibscript.vim" in one of the directories in 'runtimepath'.
To make this a bit simpler Vim offers