*usr_10.txt* Nvim
VIM USER MANUAL - by Bram Moolenaar
Making big changes
In chapter 4 several ways to make small changes were explained. This chapter
goes into making changes that are repeated or can affect a large amount of
text. The Visual mode allows doing various things with blocks of text. Use
an external program to do really complicated things.
|10.1| Record and playback commands
|10.2| Substitution
|10.3| Command ranges
|10.4| The global command
|10.5| Visual block mode
|10.6| Reading and writing part of a file
|10.7| Formatting text
|10.8| Changing case
|10.9| Using an external program
Next chapter: |usr_11.txt| Recovering from a crash
Previous chapter: |usr_09.txt| Using the GUI
Table of contents: |usr_toc.txt|
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*10.1* Record and playback commands
The "." command repeats the preceding change. But what if you want to do
something more complex than a single change? That's where command recording
comes in. There are three steps:
1. The "q{register}" command starts recording keystrokes into the register
named {register}. The register name must be between a and z.
2. Type your commands.
3. To finish recording, press q (without any extra character).
You can now execute the macro by typing the command "@{register}".
Take a look at how to use these commands in practice. You have a list of
filenames that look like this:
stdio.h ~
fcntl.h ~
unistd.h ~
stdlib.h ~
And what you want is the following:
#include "stdio.h" ~
#include "fcntl.h" ~
#include "unistd.h" ~
#include "stdlib.h" ~
You start by moving to the first character of the first line. Next you
execute the following commands:
qa Start recording a macro in register a.
^ Move to the beginning of the line.
i#include "<Esc> Insert the string #include " at the beginning
of the line.
$ Move to the end of the line.
a"<Esc> Append the character double quotation mark (")
to the end of the line.
j Go to the next line.
q Stop recording the macro.
Now that you have done the work once, you can repeat the change by typing the
command "@a" three times.
The "@a" command can be preceded by a count, which will cause the macro to
be executed that number of times. In this case you would type: >
3@a
MOVE AND EXECUTE
You might have the lines you want to change in various places. Just move the
cursor to each location and use the "@a" command. If you have done that once,
you can do it again with "@@". That's a bit easier to type. If you now
execute register b with "@b", the next "@@" will use register b.
If you compare the playback method with using ".", there are several
differences. First of all, "." can only repeat one change. As seen in the
example above, "@a" can do several changes, and move around as well.
Secondly, "." can only remember the last change. Executing a register allows
you to make any changes and then still use "@a" to replay the recorded
commands. Finally, you can use 26 different registers. Thus you can remember
26 different command sequences to execute.
USING REGISTERS
The registers used for recording are the same ones you used for yank and
delete commands. This allows you to mix recording with other commands to
manipulate the registers.
Suppose you have recorded a few commands in register n. When you execute
this with "@n" you notice you did something wrong. You could try recording
again, but perhaps you will make another mistake. Instead, use this trick:
G Go to the end of the file.
o<Esc> Create an empty line.
"np Put the text from the n register. You now see
the commands you typed as text in the file.
{edits} Change the commands that were wrong. This is
just like editing text.
0 Go to the start of the line.
"ny$ Yank the corrected commands into the n
register.
dd Delete the scratch line.
Now you can execute the corrected commands with "@n".