(lua_State *L,
const char *s,
const char *p,
const char *r);
<
Creates a copy of string `s` by replacing any occurrence of the string
`p` with the string `r`. Pushes the resulting string on the stack and
returns it.
luaL_loadbuffer *luaL_loadbuffer()*
>c
int luaL_loadbuffer (lua_State *L,
const char *buff,
size_t sz,
const char *name);
<
Loads a buffer as a Lua chunk. This function uses `lua_load` (see
|lua_load()|) to load the chunk in the buffer pointed to by
`buff` with size `sz`.
This function returns the same results as `lua_load`. `name` is the
chunk name, used for debug information and error messages.
luaL_loadfile *luaL_loadfile()*
>c
int luaL_loadfile (lua_State *L, const char *filename);
<
Loads a file as a Lua chunk. This function uses `lua_load` (see
|lua_load()|) to load the chunk in the file named `filename`. If
`filename` is `NULL`, then it loads from the standard input. The first
line in the file is ignored if it starts with a `#`.
This function returns the same results as `lua_load`, but it has an
extra error code `LUA_ERRFILE` if it cannot open/read the file.
As `lua_load`, this function only loads the chunk; it does not run it.
luaL_loadstring *luaL_loadstring()*
>c
int luaL_loadstring (lua_State *L, const char *s);
<
Loads a string as a Lua chunk. This function uses `lua_load` (see
|lua_load()|) to load the chunk in the zero-terminated string
`s`.
This function returns the same results as `lua_load`.
Also as `lua_load`, this function only loads the chunk; it does not
run it.
luaL_newmetatable *luaL_newmetatable()*
>c
int luaL_newmetatable (lua_State *L, const char *tname);
<
If the registry already has the key `tname`, returns 0. Otherwise,
creates a new table to be used as a metatable for userdata, adds it to
the registry with key `tname`, and returns 1.
In both cases pushes onto the stack the final value associated with
`tname` in the registry.
luaL_newstate *luaL_newstate()*
>c
lua_State *luaL_newstate (void);
<
Creates a new Lua state. It calls `lua_newstate` (see
|lua_newstate()|) with an allocator based on the standard C
`realloc` function and then sets a panic function (see
|lua_atpanic()|) that prints an error message to the standard
error output in case of fatal errors.
Returns the new state, or `NULL` if there is a memory allocation
error.
luaL_openlibs *luaL_openlibs()*
>c
void luaL_openlibs (lua_State *L);
<
Opens all standard Lua libraries into the given state. See also
|lua-openlibs| for details on how to open individual libraries.
luaL_optint *luaL_optint()*
>c
int luaL_optint (lua_State *L, int narg, int d);
<
If the function argument `narg` is a number, returns this number cast
to an `int`. If this argument is absent or is `nil`, returns `d`.
Otherwise, raises an error.
luaL_optinteger *luaL_optinteger()*
>c
lua_Integer luaL_optinteger (lua_State *L,
int narg,
lua_Integer d);
<
If the function argument `narg` is a number, returns this number cast
to a `lua_Integer` (see |lua_Integer|). If this argument is
absent or is `nil`, returns `d`.